Toribash
Original Post
Destram's trailblazing replay thread
Hello,

ima also do a replay thread, why not. Have fun ... or not.
I might be posting some from time to time ... or not.
Still, i would appreciate some judgements and advices.
Attached Files
Destcap.rpl (71.8 KB, 38 views)
Oh i completely forgot about this thread.
Well i will revive it from time to time now, since i got a bit into replay making now (thanks to Cat).

I made those replays some weeks ago. Yes i'm not creative with names. Also i feel like Madram2 being a bit slow. But i'd like to see what you say to those.
Attached Files
Madram.rpl (124.0 KB, 23 views)
Madram2.rpl (90.6 KB, 11 views)
Thanks cjslick !

I did a new one. I really like this and i tried to get some more momentum here. I hope i improved a bit.
Attached Files
[Destram] #001 - Sharknado.rpl (128.6 KB, 22 views)
Hi, I made something new. I probably could have exploded the whole thing at the end but as Nuthug told me once : "That is aim and aim is boring." B)
Attached Files
[Destram] #003 - Tryb4Lyf.rpl (193.4 KB, 38 views)
Hello, took some time for me to continue trying to make replays, but here's another one. I'd appreciate some cnc to get better!
Attached Files
[Destram] #004 - Tai.rpl (154.9 KB, 27 views)
A whole lot of stiffnes.
The opener. I dont know if I should say it was interesting or wierd.
Split was kay.
Here is a little something I learned from larflarf. If you are doing a decap, it should either be the last hit, or a hit that stands out. Your decap just somehow happened, with no build up or attention. I personally had to re-watch the replay 2 times to see what got the decap.
The kick following could have been a boom, but lets let that be.
The stomp just seemed a bit too much. It just seems like a try to get more dms.
The spin to the, well, anti-pose was stiff.

You got some stuff down, keep practiving and you will become dang good.
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Originally Posted by DMau5 View Post
Overall really nice replay, but I feel that you could've further continued your momentum at around 410-400

Yea I planned to do continue the spin at first, but then I saw the option to do the jump so I went with that, thank you!

Originally Posted by duck View Post
A whole lot of stiffnes.
The opener. I dont know if I should say it was interesting or wierd.
Split was kay.
Here is a little something I learned from larflarf. If you are doing a decap, it should either be the last hit, or a hit that stands out. Your decap just somehow happened, with no build up or attention. I personally had to re-watch the replay 2 times to see what got the decap.
The kick following could have been a boom, but lets let that be.
The stomp just seemed a bit too much. It just seems like a try to get more dms.
The spin to the, well, anti-pose was stiff.

You got some stuff down, keep practiving and you will become dang good.

I'll remember the thing with the decap and ima try to be a bit more flowish, thank you duck!
Hey there, I made a new replay. Was some time when I posted the last one. Thanks pusga for your help here and there.
Attached Files
opener and manip were somethin' weird and the dm's were killer

would've been great if there was a decap in there somehow though
beware
the goblin
Thanks Kyure!

Originally Posted by Marrez View Post
opener and manip were somethin' weird and the dm's were killer

would've been great if there was a decap in there somehow though

Also thank you for your post aswell. I tried to skeet the head but I'm not that advanced to do it. I managed to do it with some help from pusga, but it was a weird position and it didn't look good at all. So I just went for the leg kick there at the end.