Toribash
Original Post
Desember Fraqed joints
I am tired of fractures helping people not be decapped. Does it make ANY sense that having a fracture exempts a perfect dismember situation? Can we change this?
Chickster: I literally don't know why I did it.
Maybe have a thing that makes dismemberments easier when the joint is fraced?
[19:59] <Lazors> man it's a good thing people don't see what i write here
Yeah. A command: dismemberfracturethrishold
Chickster: I literally don't know why I did it.
What? This isn't about "2nd chances" and besides, there would be an option to turn it on, thrishold, anddd the game would be much more realistic.

Excuse the horrible format grammar
Chickster: I literally don't know why I did it.
Originally Posted by iLiltay View Post
I dont know how helpful this would be. Honestly I think it would kill some mods particularly aikido. If it gets easier to get a dm after fraced, then the fractures wouldnt last for long because their would just need to be a little bit more of pressure then it pops. I know the staff say this whenever someone mentions it but this time ill beat them to it, toribash isnt meant to be completly realistic, it is still a ragdoll game. Of course thats just my opinion.

Well, I guess it might not be needed for many already-existing mods, but I can assure you it will be of a lot of use for future mods. It would be a new option. Not a mandatory setting.
Chickster: I literally don't know why I did it.
Yeah. Logic hits you in the gut, but lets further extend into the chest and actualy hit something from the gut, into the chest. Logic is now weird, right? Tell me, when has logic ever done anything in toribash? This feture would be totally awesome because of the fact that it is. Mwah, I don't have any names of mods that haven't been created yet, so I can't really answer you there. D: What I am saying is that this can open a ton of new possibilities! :-D Why fear against me? I thought people would like my idea. D:
Chickster: I literally don't know why I did it.
Apparently about dismembering fractured joints.
Look, fractures are here as sort of a reward for the player getting fractured, and a lost for the player trying to dm a joint. The player getting fractured gets a disadvantage of not being able to control it directly, but doesnt have tto see it flying off out of the ring. The player attacking didnt hit hard enough to DM, so it just gets a fracture. And tell me, how many times have you been grateful when a hit in the neck didnt decap you, only fracced the joint, or infact, any other joint? Yeah, probably many.
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Originally Posted by duck View Post
Apparently about dismembering fractured joints.
Look, fractures are here as sort of a reward for the player getting fractured, and a lost for the player trying to dm a joint. The player getting fractured gets a disadvantage of not being able to control it directly, but doesnt have tto see it flying off out of the ring. The player attacking didnt hit hard enough to DM, so it just gets a fracture. And tell me, how many times have you been grateful when a hit in the neck didnt decap you, only fracced the joint, or infact, any other joint? Yeah, probably many.

:O You don't make any sense. I just heard that it's easier to win because the game disallows common sense.
Chickster: I literally don't know why I did it.
Please stop using the word sense.

If this game would be made to have sense, hamps wouldnt have given you two ragdolls in a T shaped position kicking off eachothers limbs.
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