I know how annoying it is not to recieve cnc, so I'll take a crack at it.
Collab1- I didn't like the first part of the opener. It looks kind of like you fell over. Then, after you push off your arm it gets interesting. I liked the kick a lot. It was nice and creative. I think you should have extended through to make it look better. Your foot just stopped. the next hit was nice. Quick and sudden, and it knocked Uke back a bit. From there, your only stutter was when you tripped up a bit over Uke, but it didn't really take away from the replay. I loved the decap. You kept with the flow and the hit was punishing. I did notice that the hand dm for the skeet was hacked (correct me if I'm wrong?) but I don't think it matters. People get picky over that kind of stuff, but it looked much nicer than raising your arm and grabbing your pecs. The skeet was really well done and worked awesomely with the replay. Bad ass pose. Great job.
Cold Snap- Not as good as the other one. The very beginning to the replay looked off balance, but it gave you the position you needed to be in. I didn't like the first hit because it wasn't so much a punch as it was a swing. The bifurcate was good, but the decap was more of a scoop (as if you were grabbing some ice cream) rather than a punch. You got a peck dm in the same hit which made it look like a sloppy bloody mess (good job on the damage though). The next kick was good, but not great. I liked how it got a dm though. The transition to the pose was swift and good, but I prefer more natural poses rather than extended pecs, and held elbows. It kind of made you look like a dancer. The pose was good either way, but not my type.
Very well done. You're doing great.
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I really hope you don't mind, but I decided to edit the pose a bit. I mean, I liked it from the beginning anyway, but I like mine better. Just an example to show you what I mean.
Last edited by SkyWhale; Aug 22, 2014 at 11:02 PM.
Reason: <24 hour edit/bump