Toribash
Original Post
[REL] De_Dust2
I was bored and I felt like making something original(ish), so I decided I would do the best that could do to mimic the B site from the CS:GO map, de_dust2.

I only spent about 2 hours on this because I was bored so don't expect something amazing.

Screenshots



I really wish I could've done a lot more around the CT Spawn area(through the doors), but unfortunately I was limited to the number of parts I could use.

I would like to do other parts of the map, tell me if you would like to see that in the future.

Comments and CnC accepted.
Attached Files
de_dust2_b.tbm (27.0 KB, 49 views)
Last edited by Chilledon; Jul 7, 2015 at 07:23 PM.
[My Replays] | [Aether] | [PM Me For Request Mods] | [Tricktionary]
[Static] | [Xioi] | [♥2WC♥] | [iFred] | [Oblivion]
Originally Posted by TananPro View Post
WOWOWOWOWOOWOW!

nice man!

the only bad in this is the doors, btw.

8/10

Thanks man, I appreciate it. c:

Yeah, obviously I wanted to put the arches and other details on the door but once again I was limited to the number of parts and I needed to add more essential parts than unneeded details that would have no affect on gameplay.
Last edited by Chilledon; Jul 7, 2015 at 04:32 AM.
[My Replays] | [Aether] | [PM Me For Request Mods] | [Tricktionary]
[Static] | [Xioi] | [♥2WC♥] | [iFred] | [Oblivion]
Originally Posted by TananPro View Post
ikr, but, i really don't care much, the thing is that sparring in this mod will be epic.... don't you think?

Well I would hope so c:
[My Replays] | [Aether] | [PM Me For Request Mods] | [Tricktionary]
[Static] | [Xioi] | [♥2WC♥] | [iFred] | [Oblivion]
Cool Mahd Gonna do a replay on this, this weekend before i go off to classes in philly. Maybe a self spar. Who knows but great mod. Anything moveable in the mod?
Howdy, I'm veteran Modder / Replaymaker & a Toribash / Nabi Insider , if you have any modding or insider questions PM me or DM me on Discord: matarika
Originally Posted by matarika View Post
Cool Mahd Gonna do a replay on this, this weekend before i go off to classes in philly. Maybe a self spar. Who knows but great mod. Anything moveable in the mod?

Thanks, and no ,there not anything movable. I was thinking about making the boxes moveable but I decided not to.
[My Replays] | [Aether] | [PM Me For Request Mods] | [Tricktionary]
[Static] | [Xioi] | [♥2WC♥] | [iFred] | [Oblivion]
Originally Posted by blun7y
Also why is there black behind the broken wall in first screen?.

CT Spawn

Originally Posted by blun7y
As for object limit, you have gone a bit overkill on the piles of stone, You could easily reduce the number of blocks, (The rest of map is not an exact replica, so why do piles of rocks need to be accurate?) You probably have as many stones on those piles as there are in the temple and walls.
I like what you did creating a shadow effect going in to the tunnel, But again it is a massive strain on the object count, As a detail It is great but makes the rest of your map look plain in contrast.

I do agree on the boxes, I may have put a bit too many(There's about 18-20). the shadow effect has little strain on object count seeing it's only four pieces.

Originally Posted by Hide View Post
I'm on mobile. This looks great by the way, but I have a question. Did you make the whole map or just this particular section and some more outward?

Just the B site c:
Last edited by Chilledon; Jul 7, 2015 at 05:44 PM.
[My Replays] | [Aether] | [PM Me For Request Mods] | [Tricktionary]
[Static] | [Xioi] | [♥2WC♥] | [iFred] | [Oblivion]
Originally Posted by blun7y
That did not answer the question lol, last time I played this map on CS, I dont remember the CT spawn being a tarmac car park :S you started on a dusty ramp trying not to get spawn sniped through the double gates.

CT Spawn has the same fade effect as the tunnel, it's at the bottom of the ramp through the doors

Originally Posted by blun7y
I count 16 objects for the shadow effect in the doorway 4 on each surface, Am I wrong? Sorry have not had time to load it yet and check.

But if it is just four you can teach me how you did it :P

It's basically Just four blocks that get more solid in opacity as they move inwards. For example, the alpha channel for the four objects go in this order : 100,150,200,255. Which creates a shadow effect making it darker as they go back
[My Replays] | [Aether] | [PM Me For Request Mods] | [Tricktionary]
[Static] | [Xioi] | [♥2WC♥] | [iFred] | [Oblivion]