Toribash
Original Post
Christmas Lottery 2015
Is there a planned Christmas Lottery? There was one last year, and I figured it was an annual thing. Figured that this was the right place for this.
Co-leader of Nitro | Replays
Sky i dont think there will be one as they havent done a lottery this whole year and i think its a bit late but like Pidge said contacting a market squad member and ask them
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we are not allowed to do it

Originally Posted by Solax
2. Lotteries are not allowed.
We're restricting lotteries for official, trusted GM/Nabi hosts only. All lottery threads will be closed. Any lotteries opened after this sticky will be removed and you will be penalized. This rule also applies to raffles.

Everyone with a lottery in process will have seven days from this post to repay the toricredits to all the participants, or suffer the consequences.

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Originally Posted by skorban View Post
arent lotteries banned now

Originally Posted by FleshMon View Post
we are not allowed to do it

WE are not allowed to do it but STAFF can
Tree
Full disclosure because I like transparency:

We had wanted to do one similar to last year but because we lack certain tools to automate certain tasks it's a LOT of work to put on.

The biggest obstacle we've faced against is getting the prize items created. At the moment what would need to happen is that every prize item would need to be spawned manually by hand by a TSA. That's a shitload of time. Counting tickets on the accounts, drawing the winner and sending prizes is also a bit of work but easier to automate. I've looked into getting various systems developed or added by the devs (ranging from a TSA only item generation function in the API so I could script the item generation to an addition to the TSA actions sending feature we currently use so that it could generate items on the spot) to make the hurdles smaller but unfortunately due to the fact that all of that sort of thing is pretty much handled by a volunteer dev team it's hard to get things added. Not to mention there is a bit of a backlog of other things we'd like to get made for you guys too.

At the end of the day it's just not really viable because of that. And it's not the fault of the devs at all. It's no one's fault really - Toribash operates off of limited income and most of that is funneled into client development (you know, the game that all of this is centered around). Since stuff here is operational and works, quality of life changes aren't a priority.