Toribash
Original Post
Small skills and tips
G'day all in this tread i would like to compile a list of hints and tips for aikido. This will be aimed at beginners to help fix common errors.
I would like to have a master list in this post that outlines the timing and/or situation the tip is usually said ingame. This will be used in my teachings ingame.




General tips

general tips



movement components

turing into and awa from your opponent.
turning in and away are fundamental skills for setting up throws and being heavy. i use pecs. most of my throw set ups for full throws start with me turning away and setting up my base. after i remove their ground control i use chest hips and abs to turn them towards the ground. Pecs are used if they are sitting heavy. to finish i try to use them to complete my base and put my weight on them like an extra leg.

taking a step
Contracting abs when taking a step will help your knee clear the ground keep the back knee extended and ankle contracted.

stepping backwards confuses the ghosts while the leg is in the air. the place where it looks like they can take you down is covered by a replant.

Opening Stance

General



Grab Stuff

General



Grab types

Grab types




Ground control

general



ground






Loss of ground contact still vertical

Shoulders shouldn't raise in the air
when you have been lifted and your opponent has Ground control raising your shoulders will send your feet further away from the center of the ring. unless you extend both pecs and contract your wrists at the same time. let your legs dangle when you do this and they will be in a more vertical position and easier to regain ground control with. its very much a trial and error thing when it comes to what to do with the legs. sometimes its better to hold them. but very rarely would i extend them if i have lost a lift battle the turn before. better to position for your landing for next turn.

F.AQ

what opener should i use?

Answer



How do you do all the flippy stuff?

Answer



How do you control your tori?

Answer



how do you kick/punch/throw/what ever move is mentioned.

Answer

Last edited by monkeyishi; Apr 20, 2018 at 02:18 PM. Reason: more stuff
please format this better
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I planned to add spoilers for the sections when i had enough stuff. It seems i have enough stuff. Also suggestions on formating it better?
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I plan on adding a motions part soon. It will include turning to/away from uke, turning the wheel and what ever other small motions i can find that are used in multiplu moves. Extra motions would help alot for this section.
Last edited by monkeyishi; May 13, 2017 at 05:28 AM. Reason: <24 hour edit/bump
This is good content but I feel like it should be in the KB, perhaps we can move this thread there when it is complete
Skill level can be tracked by your ability to accuratly predict your opponents moves.
Thoughts on this statement?
Is there a better metric or is it too narrow.
I'm leaning towards too narrow. Though i do 5ink its quite high in importance for this game.
I agree with Thron, of course being able to predict what you opponent may or may not do is definitely an important part of the skill set you need to be good at TB. Keep in mind also, that many situations you may find yourself in have different reactions that would work in different ways, but each reaction is effective in it's own way.
EXAMPLE: Imagine you're fitting in for a hip throw, but your opponent managed to get out of it by creating space. You could either turn in to him and do a switch drop, or you could turn away from him and do a suplex. Both reactions work in the end.