Toribash
Original Post
Why Toribash is not a scalable game (and how Toribash Next can change this)
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Last edited by surge; May 8, 2026 at 10:39 PM.
You make some good points. However, I disagree with a few things. I don't think that the custom textures thing is an issue, because people will mostly find this game through steam, and, even if the game did get a mature rating, it would still be easy for young players to play it. If a game is rated mature and it is on Steam, it just means you have to enter your birthday to visit the store page. This happens no matter what you Steam account birthday is, and getting around it is as easy as saying your birthday was the 1st of January 2000. I honestly doubt the game would get a mature rating due to this, and, even if it did, it would not cut off any of the player base.



I can see why you think more matchmaking would be good, but I don't believe it would work in the long term. This game will always be niche, and I think that, after the initial release, there won't be enough players left for matchmaking to work. People will become frustrated with the long waiting times, and quit the game. At least with the current system they can watch other people fight and they know when they will be able to play.



I think the best solution is to keep the room system, but have multiple fights going on at the same time. This would be the default system, but there would be an option to change the server to the queue mode we have now, so that bet servers still work.


I agree that the menu needs to change, though. Free play should not be the largest and first option.
I agree with alot of this. I remember a time when there were hundreds of players and servers for every belt, if you kept ranking you got to go into the higher servers. Now after like blue belt youre suppose to go into public rooms where youre matched with this master belt player who is streaking. If I was new, this would make me leave. I know that, since theres not many people playing, that having those servers would just cost more money, but matchmaking is terrible.


I also feel like there should be more explanation on a game mod or server. The first time I played Boxshu, I didn't know that hands and feet could dm another player, or how I was suppose to GET to the other player. I hadnt played in 5 years, I had forgotten how to play.
about the art - a system similar to steam workshop for art would be interesting.

matchmaking - isn't the problem with current matchmaking is that nobody uses it? that system is dependent on players using it, and with such a niche game, it naturally struggles.

new player experience - yeah, it's an issue that has existed for as long as the game has existed, and there are several improvements (such as the new tutorial, which is still confusing for new players imo) in current TB which might transfer to mext.