Toribash
Original Post
Roulette
Was in a bet server the other day and realized where my gambling addiction came from.I often find myself betting large amounts of IRL in casinos on 2 games in particular:
  • Blackjack
  • Roulette
It got me thinking. What if we had a bet server with an actual gambling mod. Blackjack is obviously not possible, but roulette may be.


I've kinda thought it out a bit. Hear me out:

Bet frames would only be the first frame, but with a long reaction time allowing bets to be placed.
Second durn frame would be mid game, lasting a large amount of frames, probably 1000 or so.
Last frame is where the game ends and the ball lands.

Players will bet on players in Tori/Uke position, Tori being red, and Uke being blue.
The ball will cause significant damage to the losing player's body parts that are making up the area the ball lands in, causing the winner to, well win.
I'll try to draw up an example below:





You can find videos of roulette gameplay on Youtube for further clarification of the game
Feel free to discuss payment method vis discord at drama#6666
:)
this is a nuts idea,good stuff drama,my only problem is what about green?
smg
we are better than you
I did consider randomness being an issue. No solve for this. Unfortunately this may be the downfall of this idea, as random is very important for betters.
Bots would make things very easy as they could have simple, easy to recognize/bet on names.
For ball flying into oblivion: Maybe the arena could be enclosed, at least minimalizing chance of ball being launched into the shadow realm.
The next question is this, since I'm not very familiar with the mod maker, is there a type of "collision" for win parameters? For example, ball collision with red block, player in Tori position wins, and vice versa? Although this kind of defeats the traditional roulette gameplay, as the ball is known to bounce around numbers causing those nice little heart attacks. With collision as a win parameter, unfortunately this would cause games to end as soon as a block is touched by the ball.

This might be worth me learning mod maker for.
:)
Originally Posted by Drama View Post
I did consider randomness being an issue. No solve for this. Unfortunately this may be the downfall of this idea, as random is very important for betters.
Bots would make things very easy as they could have simple, easy to recognize/bet on names.
For ball flying into oblivion: Maybe the arena could be enclosed, at least minimalizing chance of ball being launched into the shadow realm.
The next question is this, since I'm not very familiar with the mod maker, is there a type of "collision" for win parameters? For example, ball collision with red block, player in Tori position wins, and vice versa? Although this kind of defeats the traditional roulette gameplay, as the ball is known to bounce around numbers causing those nice little heart attacks. With collision as a win parameter, unfortunately this would cause games to end as soon as a block is touched by the ball.

This might be worth me learning mod maker for.

maybe put it in a cylinder,ball gets dropped through a small hole at the top and it could bounce off walls?
smg
we are better than you
I once made a "dice game" mod, some aspects of it differ from your idea but I leave here a link if you want to check it out.https://forum.toribash.com/showthread.php?t=632211
hurh hurh hurh *chews grass*
There a no way to use a somewhat random gravity number / random velocity number generator in the mod editor to get a random value every time you play on that mod ?
CRUSH 0; 5 8
May you try leggang for once
This kinda gave me an idea for a minigame... might try something out soon.

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Toribash Season 1 Rank 3 | Ex-ES Artist | Ex-Mascot of [Alpha]
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How about you make the outside of the roulette grabbable and the toris next beside those walls.This way both toris would be able to actually interfere with the speed of the roulette just a tiny bit that the outcome should be considered random. if any player makes a move that is


Short reactiontime like 5 seconds for like 3 turns ~50 frames
Could be for betting and would ensure that the current players are actually doing something to make it change speed
Next frame would be like 2000 frames long or until the ball settles