Toribash
I actually agree that the tournament should be best of something other than 1. Anyway that's not the point, the point is that rank is supposed to signify the best players. The top ranked players currently are most definetely not the best players. If you want ranked to work at all the staff needs to take it more seriously. There are good players who don't even bother with ranked because it has no real significance, and the only reason I play it, is to get the tc from winning the tourneys. Ranked isn't competitive, nothing about it is, and that's the problem.

Edit: Close your parentheses smalls.
Edit 2: Why is taido2 still in the game.
Last edited by Grim; Dec 22, 2015 at 11:18 AM.
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Originally Posted by Grim View Post
I actually agree that the tournament should be best of something other than 1. Anyway that's not the point, the point is that rank is supposed to signify the best players. The top ranked players currently are most definetely not the best players. If you want ranked to work at all the staff needs to take it more seriously. There are good players who don't even bother with ranked because it has no real significance, and the only reason I play it, is to get the tc from winning the tourneys. Ranked isn't competitive, nothing about it is, and that's the problem.

Edit: Close your parentheses smalls.
Edit 2: Why is taido2 still in the game.

It is not really possible within the power of the GMs to make ranked/tournament matches in game more than best of 1. The reason the best of 3 match is so low in the end of moth tourney is that the resets are so frequent. A low number of fights per fixture makes it possible for the tournament to sit neatly within a season. (As I have said, in the patch I drafted, season length is increased so this will be fixed).

Despite this there is still strong positive correlation between rank and level of player, this is if you take all of the 2000 odd players who are actually ranked. If a good player tries to get their rank up they could get themselves up near the top fairly easily, the same is not true for a weaker player. The problems only begin in this regard within around the top 50 ranked players, there is no point counting players who play very few games in the season because they have not tried the system and therefore are obviously not going to have a high rank.

Summary: although at the top the ordering may not be quite right there is a good correlation between rank and level, and this should improve if the patch is implemented, largely because of the segregation of ranks to prevent farming.

Edit: as for taido2, it is set to be removed as soon as the next patch exists.
Last edited by SmallBowl; Dec 22, 2015 at 11:35 AM.
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Originally Posted by PACKET View Post
Toribash is 100% a competitive game and Esport. You really couldn't get a game that comes down to much more skill, control over 100% of your movement = not suited for competitive play REALLY The aspects that make toribash random is to do with the mods, not the concept of the game.

Smallbowl... you trying to justify it being a first to 2 instead of first to 5 (or first to 7, even better) is a joke.

"A low number of fights per fixture makes it possible for the tournament to sit neatly within a season"

First to 3 and first to 5 would have no difference on the time it takes to be completed. Its a 10 - 20 minute difference, people who are in the end of month tourney have plenty time since they are the ones who are grinding 1000 games in a month.

GMs are so far up there own ass all the time, stop trying to defend your failure and instead start looking at ways to improve it.

Cowmeat i respect you trying for almost a year, I have been telling GMs since 2013 for hours a day on how to improve competitive play. The problem is they are all to ignorant and think they know it all.

Then why have many people pulled out after having trouble finding time within their schedule?
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Originally Posted by PACKET View Post
That is to do with the DEADLINE they are given, e.g. 2 days to find someone is not long enough.

But once you can arrange a time to both be online, 5 minutes, or 1 hour of playing doesn't matter. After agreeing a time to play I have not once had the experience where the person tells me they have only enough time for 2 games, often time is spent after playing friendly matches, chatting, etc.

With the rank reset the deadline is not changeable, the amount of time that a match will take can be varied.

The amount of time does matter. I regularly am on 5 minutes at a time, an hour is much harder to find. The fact it has not been said might be something to do with the fact noone casually says "huh, turns out this was a good amount of time, yep I'm in a rush now I'm glad there weren't anymore games cause otherwise I'd be late for this thing I'm in a rush for."

Often? How often is often? 1/20 times seems about right to me.
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I suppose that's why you haven't been in the end of the month tourneys at all, eh?


Let's seriously not forget that it does take a looooooot of playing to get that kind of rank at all. If you had that kind of time to begin with there's no way in hell you'd even get into the tourney. That bitch list might be a joke, but it's fairly true.

On an individual basis, i.e. tourneys and whatnot, Toribash is totally competitive. I don't understand how someone can say it isn't. Obviously things like turnframes, gravity, dismemberments etc. etc. etc. have a part to play in all of that, but if you make sure to optimize all those settings for competitive play, it totally works.


So I can contribute a bit to the OP.... I don't really like it at all. There's pretty much a train for good ranks, and if you miss it you're a little fucked. It's not about who is the best, it's about who has the most time on their hands to sit in the ranked rooms and tourneys.
Originally Posted by pouffywall View Post
I suppose that's why you haven't been in the end of the month tourneys at all, eh?


Let's seriously not forget that it does take a looooooot of playing to get that kind of rank at all. If you had that kind of time to begin with there's no way in hell you'd even get into the tourney. That bitch list might be a joke, but it's fairly true.

On an individual basis, i.e. tourneys and whatnot, Toribash is totally competitive. I don't understand how someone can say it isn't. Obviously things like turnframes, gravity, dismemberments etc. etc. etc. have a part to play in all of that, but if you make sure to optimize all those settings for competitive play, it totally works.


So I can contribute a bit to the OP.... I don't really like it at all. There's pretty much a train for good ranks, and if you miss it you're a little fucked. It's not about who is the best, it's about who has the most time on their hands to sit in the ranked rooms and tourneys.

b-but my alt has.

It doesnt take that much, hunt down high ranked players and its not that many games.

It really isnt competitive, read hipotibor's posts - in addition to which the unpredictability of the game physics at times makes it even less so.


Its not about who has the most time on there hands, as I said, taking all players rankings there would be a good correlation between player rank and skill level, its just when there are many people within a smaller range of skill that the rank system doesnt differentiate so well. I certainly dont have the most time, and my alt got in - since you insist on using me as an example
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Thats the wrong definition, thats the definition for a competitive person.

ToriBash does not have or display a strong desire to be more successful than others - or than anything since it isnt sentient.



What makes you think that? I agree to an extent, but player standard also has a bearing, as I said there is a correlation between skill and rank when you take a sample size which is reasonable (larger than like 50, or 1 in the case of most peoples arguments). There are people who have got into the ranked tourney playing a pretty small number of games
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Originally Posted by Worm View Post
I thought you would understand what I meant by that. The game's based on or at least has a bit of relation to martial arts, etc, correct? And the basis of Martial Arts is to defeat your opponent, correct? The basis of Toribash is to win against your opponent, correct?

A game alone can't be competitive, it's the players that make it competitive. Let's take the hunger games for example. It was made to pit teenagers in a death match, but for god knows why they could of had a picnic. You could have a game that's primary basis is to kill your opponent, but what if people chose to work together?

Users in toribash (a majority) play to defeat their opponent. Their *Competeing*. People are fighting to get ahead of the other player, so that should make Toribash competive right?

The way competitive is being used in this thread refers to whether or not the game is suited to competition, not whether people compete. Im not entirely sure if you knew that and were just being awkward by arguing semantics or whether it was a genuine misunderstanding, I suspect the first.






Originally Posted by worm
When the rank first introduced, the rank servers were full, with players having up to 25 win streaks, but as time progressed, less and less people decided to play in the rank servers, due to everyone actually getting prizes and high ranks were farming for it. The reason why some people get into the ranked tourney with few wins is simple, they pop in one day, win three matches, and pop out, because no one even plays rank anymore due to the top five *FARMING*

Month 1, a player got into the tourney with just 134 games in the entire month (wins and losses) so 5 games a day, 15 minutes a day tops? Thats not farming or being excessively active as you suggested at all.

There are also quite a few more who played under 150, and yet more under 200 games.
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Originally Posted by Worm View Post
I'm guessing you didn't read the part where I said this game was at least somewhat based off martial arts did you? The game is entirely suited to competition. If the players are having fun competing in this game, that would mean it's suited.

Based off =/= the same thing. Thats not how being suited to competition works, that makes it suited to being a game - not necessarily a competitive one.



I suppose you didn't read where I stated that people got tired of the other farmers, or just don't generally like the ranked system anymore, so hardly anyone plays it, and it becomes easier for people to become a higher rank with fewer matches, huh?

I suppose you didnt read the part where you stated "when they were introduced people were very active" i.e. first month. So I used an example from the first month.

The point stands that over a large sample size the system works fairly well, it struggles more where more players of similar level are together, this is what I hope the next patch to the system should fix.
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Originally Posted by SmallBowl View Post
It really isnt competitive, read hipotibor's posts - in addition to which the unpredictability of the game physics at times makes it even less so.

It doesn't come down to who made the right guess really, it comes down to who appreciated the risks better, repeteadly.
Do it once, and you get rewarded with a good setup. Do it again, and you come closer to the win. The third time, you may actually have lifted your opponent out of the dojo, or forced him to dq.
This game is not about guessing, but about estimating risks.

In addition to that, skill lies in expanding the amount of ways you can save yourself in bad positions, by being creative and knowing your Tori down to every exploit/usage in it's physique.

I think that is a reasonable and broad enough idea to encompass all kind of playing.
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