if you can't or don't want to get the mapping right is a glaring issue in what you do.
and if you don't want to address it - it's your problem. don't ask me to turn a blind eye on the most important aspect of texturing.
why do you even care what everyone/not everyone is doing? your mapping is WAY off. and instead of actually focusing on getting it right, you do whatever the hell you do and expect cnc on that? really?...
if this texture was for me i would have told you this: "redo it, make the mapping right and show again"
what's the point in shading/colours if you can't get the shape?
the most fundamental aspect of texturing is correct mapping, if you don't want to care about the mapping - don't do textures - do art.
for me as a reviewer i don' care how you do your textures 512x512 or 1024x512, only the end result matters, and the end result is the same as before
so far, you seem to be systematically unable to get the mapping correctly, which is the most fundamental part of texturing.
and worst of all, you are refusing to address it and ask us to turn a blind eye on it
i would have turned down this texture if it was for me, and told you to re-do it until the mapping is right, plain and simple,
if you are offended by people pointing out your weak sides, then don't ask for cnc,
if you don't want to be bothered with the mapping - don't do textures, do art
practice your mapping to get it right first, and only after mastering it, move on to colors/shading
again, nobody cares if you do it 1024 or 512, only the end result matters
Hey flyingmonk 2.0
Portrait
Flat
Preview
amazing quality, shading and color pallet but the sizing of the face doesn't fit the head whatsoever
you should try to make the face taller and just a tab bit wider
take some previous references from dengue who has made tons of humanoid textures
another thing that id say is that this concept has been redone and made well so many times it's become pretty bland
it doesn't take away too much from the quality, yet i'm sure you can get more creative
Portrait thingy
actually..
i can tell you for certain that the neck isn't disproportionate in any way
source, ex gf of 3 years had the exact same looking neck/build
actually..
what i can say is that because of the hair it makes this neck seem much thinner than the anatomy suggests
you should've with out a doubt have had the bottom right side of the hair go behind her back rather than lay in front of it
seeing as how you have it darkened to assume depth that would've made it much more convincing and it wouldn't have helped this guy above me come to an odd conclusion
love the palette, dislike the shading but it's not incorrect seeing as those sparkles are multiple light sources, so oh well
Only thing that bothers me is that the neck is ridiculously slim and disproportionate looking to me, idk why.
Hair is fabulously done and great color choice, overall the hair is the best part about it.
Lips/Eyes/Nose look really well, nose is a liiiitttle shiny at the tip imo.
The shirt or whatever to call it looks very weird in the middle where it looks kinda sharp and not as smooth or cloth/clothing alike as on the pier parts towards the shoulders, furthest point on the right has a little sharp edge thing, kinda makes it look like the shirt doesn't fold around on the backside and just covers the front, left side does it better, maybe wanna change that.
Good stuff overall
Preview
Flat