Toribash
Originally Posted by snake View Post
if you can't or don't want to get the mapping right is a glaring issue in what you do.

and if you don't want to address it - it's your problem. don't ask me to turn a blind eye on the most important aspect of texturing.

why do you even care what everyone/not everyone is doing? your mapping is WAY off. and instead of actually focusing on getting it right, you do whatever the hell you do and expect cnc on that? really?...

if this texture was for me i would have told you this: "redo it, make the mapping right and show again"

what's the point in shading/colours if you can't get the shape?

the most fundamental aspect of texturing is correct mapping, if you don't want to care about the mapping - don't do textures - do art.

for me as a reviewer i don' care how you do your textures 512x512 or 1024x512, only the end result matters, and the end result is the same as before

so far, you seem to be systematically unable to get the mapping correctly, which is the most fundamental part of texturing.
and worst of all, you are refusing to address it and ask us to turn a blind eye on it

i would have turned down this texture if it was for me, and told you to re-do it until the mapping is right, plain and simple,

if you are offended by people pointing out your weak sides, then don't ask for cnc,
if you don't want to be bothered with the mapping - don't do textures, do art

practice your mapping to get it right first, and only after mastering it, move on to colors/shading
again, nobody cares if you do it 1024 or 512, only the end result matters

hey uh... i think he has something against your mapping

i wish there was a rule for redundancy when criticizing. just a note for you snake: a reviewer is less credible when hes saying the same thing over and over. keep it to the point unless you have other things that irk you.

true, criticism doesnt mean a compliment, however remember it needs to be CONSTRUCTIVE. (heh, i did the caps thing like snake does to make it look really important). telling him he's doing something wrong is completely different than telling him how to fix it and how to avoid the mistake. saying "do 1024x512 to fix it" is not helpful.


anywho, since its the subject, im going to also address it. rumaging through everything that was said, i dont think anyone told you specifically what was wrong with your mapping.

theres a template for head textures that im sure you have. its labled front and back. typically the middle of the "front" circle will be your focal point. the horizontal perspective is spot on in my opinion, however i personally wouldve raised the face a smidgen, and then the entire head up. youll generally want a balance of space between the top and bottom of the texture

also

Originally Posted by Karbn
Hey flyingmonk 2.0

hes not flyingmonk 2.0 until he gets banned for something art related
[SIGPIC][/SIGPIC]
tsu tsu cuckoo
yo waddup, roi!

don't listen to snake because your mapping is fine. although, I advise using a 1024x512 template since its much easier to map and get certain details in.

even though it's hard, just try and try. I also started off 512x512 but after using 1024x512, I automatically switched to it.

about your head, mapping is fine but I'm 100% sure it'll be much better if you map it in a 1024x512. I really love the eyes and the skin shading/shadows. robot part has a nice design and glow to it. though, I feel weird about the top of the head though, looks like his forehead is the size of (insert something big here). maybe it's just me since I haven't seen a lot of bald textures.

overall, I really love your art (as always). keep improving man, I see a bright future ahead of you!

ps: just do 1024x512 ♥
Woot, alright well. I decided to try something different from my usual style

This gone be some non-toribash related stuff. I tried working on my shading, lighting, how I do hair overall.
This was the result and tbh I am proud of how it turned out, compared to my other non-tb related stuff, this is one hell of a step-up.

For any of y'all that do know a good bit about this stuff, hit me up with some cnc, there's gonna be a good bit of this put into this thread as I need a portfolio of these (around 10-20).

Portrait


Ps - My irl nickname is Wybie kcool

Also due to people saying that the previous head had a clash of style with the back not having any subtle glow, fixed that.

Flat



Preview



Also, next head will be 1024x512 k cool
Last edited by R0i; Jan 27, 2018 at 10:31 AM.
amazing quality, shading and color pallet but the sizing of the face doesn't fit the head whatsoever
you should try to make the face taller and just a tab bit wider
take some previous references from dengue who has made tons of humanoid textures

another thing that id say is that this concept has been redone and made well so many times it's become pretty bland
it doesn't take away too much from the quality, yet i'm sure you can get more creative
don't talk to me or my dudes ever again
Originally Posted by hobo View Post
amazing quality, shading and color pallet but the sizing of the face doesn't fit the head whatsoever
you should try to make the face taller and just a tab bit wider
take some previous references from dengue who has made tons of humanoid textures

another thing that id say is that this concept has been redone and made well so many times it's become pretty bland
it doesn't take away too much from the quality, yet i'm sure you can get more creative

Appreciate the criticism my guy. I will keep it in mind whenever I make a head similar to that, it's been sold anyway.
I will check out more of Dengue's stuff, from some artworks I've been seeing of his here and there especially with his set, I can tell he has a good bit experience.

Also, here's another portrait, non tb related stuff ofc:

Portrait thingy


Cnc is much appreciated
Only thing that bothers me is that the neck is ridiculously slim and disproportionate looking to me, idk why.

Hair is fabulously done and great color choice, overall the hair is the best part about it.

Lips/Eyes/Nose look really well, nose is a liiiitttle shiny at the tip imo.

The shirt or whatever to call it looks very weird in the middle where it looks kinda sharp and not as smooth or cloth/clothing alike as on the pier parts towards the shoulders, furthest point on the right has a little sharp edge thing, kinda makes it look like the shirt doesn't fold around on the backside and just covers the front, left side does it better, maybe wanna change that.


Good stuff overall

Retired
i can tell you for certain that the neck isn't disproportionate in any way
source, ex gf of 3 years had the exact same looking neck/build

actually..



what i can say is that because of the hair it makes this neck seem much thinner than the anatomy suggests
you should've with out a doubt have had the bottom right side of the hair go behind her back rather than lay in front of it
seeing as how you have it darkened to assume depth that would've made it much more convincing and it wouldn't have helped this guy above me come to an odd conclusion

love the palette, dislike the shading but it's not incorrect seeing as those sparkles are multiple light sources, so oh well
Last edited by hobo; Feb 8, 2018 at 07:06 PM.
don't talk to me or my dudes ever again
Originally Posted by hobo View Post
i can tell you for certain that the neck isn't disproportionate in any way
source, ex gf of 3 years had the exact same looking neck/build

actually..



what i can say is that because of the hair it makes this neck seem much thinner than the anatomy suggests
you should've with out a doubt have had the bottom right side of the hair go behind her back rather than lay in front of it
seeing as how you have it darkened to assume depth that would've made it much more convincing and it wouldn't have helped this guy above me come to an odd conclusion

love the palette, dislike the shading but it's not incorrect seeing as those sparkles are multiple light sources, so oh well

Lmao my girl has the same neck build too. Tbh looking back at it rn it kinda makes me think I may have put her breasts up a bit too high causing this error.
Cause naturally from collar bone to nipple the distance between would be like 23 cms, and clearly I made it much closer, I think with this said I might go back and edit that out. Thank you for knocking some sense into me tho, will get on it as soon as I can. Glad you like the palette, I will switch up the shading a bit.
I appreciate this c:
-----
Originally Posted by Xioi View Post
Only thing that bothers me is that the neck is ridiculously slim and disproportionate looking to me, idk why.

Hair is fabulously done and great color choice, overall the hair is the best part about it.

Lips/Eyes/Nose look really well, nose is a liiiitttle shiny at the tip imo.

The shirt or whatever to call it looks very weird in the middle where it looks kinda sharp and not as smooth or cloth/clothing alike as on the pier parts towards the shoulders, furthest point on the right has a little sharp edge thing, kinda makes it look like the shirt doesn't fold around on the backside and just covers the front, left side does it better, maybe wanna change that.


Good stuff overall

Lmao, I think the hair covering most of it did give it that impression.
Glad you like how the hair was done (tbh my favorite part of the whole piece aswell). The lips were the hardest to pull off, somehow. With the whole shirt thing I'll make sure I keep that in mind next time I try pulling something like that off again, or maybe just edit that in a bit.

Appreciate the cnc, Xioi c:!
Last edited by R0i; Feb 8, 2018 at 07:25 PM. Reason: <24 hour edit/bump
Wassgud, sorry for the inactivity, been busy preparing a university portfolio full of artworks of mine so it kept me away from making tb art.

But here I am, making something...not sure what but it's something.
Give me some cnc I can work on just before I continue on this some more.
Not entirely sure about the hair but for now that's the case. This is still a wip so things will be changed c:
Here it is

Preview



Flat



Not gonna lie, was a bit difficult managing in a wider size, but it looks good.





Don't snipe me snake
Originally Posted by R0i View Post
Don't snipe me snake

finally proper aspect ratio!

cnc:
eyes need to be lowered as stated previously, as well as put slightly closer together
hair is fine,
need some shading between nose and center of cheek on the face above the mask/whatever

top of the haed needs some work or turned same color as the hair

back line obviously, but thats a minor concern at this point
Last edited by snake; Mar 13, 2018 at 09:39 PM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15